#include #include //for rand and exit functions #include "rabbit.h" using namespace std; rabbit::rabbit(const terminal& initial_t, unsigned initial_x, unsigned initial_y) { t = &initial_t; x = initial_x; y = initial_y; c = 'r'; if (!t->in_range(x, y)) { cerr << "Initial rabbit position (" << x << ", " << y << ") off " << t->xmax() << " by " << t->ymax() << " terminal.\n"; exit(EXIT_FAILURE); } const char other = t->get(x, y); const char background = t->background(); if (other != background) { cerr << "Initial rabbit position (" << x << ", " << y << ") already occupied by '" << other << "'.\n"; exit(EXIT_FAILURE); } if (c == background) { cerr << "Rabbit character '" << c << "' can't be the same as " "the terminal's background character.\n"; exit(EXIT_FAILURE); } t->put(x, y, c); } //Return false if this rabbit was eaten, true otherwise. bool rabbit::move() { //The values of dx and dy are either -1, 0, or 1. const int dx = rand() % 3 - 1; const int dy = rand() % 3 - 1; if (dx == 0 && dy == 0) { return true; //This rabbit had no desire to move. } const unsigned newx = x + dx; const unsigned newy = y + dy; if (!t->in_range(newx, newy)) { return true; //Can't move off the screen. } const char other = t->get(newx, newy); if (other != t->background()) { if (other == c) { //This rabbit collided with another rabbit. return true; } else { //This rabbit blundered into the wolf and was eaten. return false; } } t->put(x, y); //Erase this rabbit from its old location. x = newx; y = newy; t->put(x, y, c); //Redraw this rabbit at its new location. return true; }