#ifndef INERTH #define INERTH #include //for INT_MIN and INT_MAX #include "wabbit.h" class inert: public virtual wabbit { int hungry() const {return INT_MIN;} int bitter() const {return INT_MAX;} public: inert(game *initial_g, unsigned initial_x, unsigned initial_y, char initial_c) : wabbit(initial_g, initial_x, initial_y, initial_c) {} }; #endif