#ifndef BOULDERH #define BOULDERH #include "immobile.h" #include "inert.h" class boulder: public immobile, public inert { public: boulder(game *initial_g, unsigned initial_x, unsigned initial_y) : wabbit(initial_g, initial_x, initial_y, 'b'), immobile(initial_g, initial_x, initial_y, 'b'), inert (initial_g, initial_x, initial_y, 'b') {} }; #endif