#ifndef WALLH //like a boulder #define WALLH #include "immobile.h" #include "inert.h" class wall: private immobile, private inert { public: wall(game *initial_g, unsigned initial_x, unsigned initial_y) : wabbit(initial_g, initial_x, initial_y, '#'), immobile(initial_g, initial_x, initial_y, '#'), inert (initial_g, initial_x, initial_y, '#') {} }; #endif