#ifndef VICTIMH #define VICTIMH #include //for INT_MIN and INT_MAX #include "wabbit.h" class victim: private virtual wabbit { int hungry() const {return INT_MIN;} int bitter() const {return INT_MAX-1;} // my edit, victim objects in this game shouldn't be eaten by ghosts, only pman public: victim(game *initial_g, unsigned initial_x, unsigned initial_y, char initial_c) : wabbit(initial_g, initial_x, initial_y, initial_c) {} }; #endif