#ifndef POWERPELLETH //replaces 'sitting duck' #define POWERPELLETH #include "immobile.h" #include "victim.h" class power_pellet: private immobile, private victim { bool maskable() const {return true;} public: int value() const {return 20;} //for keeping score power_pellet(game *initial_g, unsigned initial_x, unsigned initial_y) : wabbit(initial_g, initial_x, initial_y, 'o'), immobile (initial_g, initial_x, initial_y, 'o'), victim (initial_g, initial_x, initial_y, 'o') {} }; #endif