#ifndef PELLETH //replaces 'sitting duck' #define PELLETH #include "immobile.h" #include "victim.h" class pellet: private immobile, private victim { bool maskable() const {return true;} public: int value() const {return 10;} //for keeping score pellet(game *initial_g, unsigned initial_x, unsigned initial_y) : wabbit(initial_g, initial_x, initial_y, '.'), immobile (initial_g, initial_x, initial_y, '.'), victim (initial_g, initial_x, initial_y, '.') {} }; #endif