#ifndef GHOST_VICTIMH //a scared ghost #define GHOST_VICTIMH #include "visionary.h" #include "victim.h" class ghost_victim: private visionary, private victim { public: int value() const {return 50;} //for keeping score ghost_victim(game *initial_g, unsigned initial_x, unsigned initial_y, unsigned initial_rad = 3) : wabbit(initial_g, initial_x, initial_y, 'u'), visionary(initial_g, initial_x, initial_y, 'u', initial_rad), victim (initial_g, initial_x, initial_y, 'u') {} }; #endif