#ifndef CHERRYH #define CHERRYH #include "avoidance.h" #include "victim.h" class cherry: private avoidance, private victim { public: int value() const {return 20;} //for keeping score cherry(game *initial_g, unsigned initial_x, unsigned initial_y, char initial_avoid) :wabbit (initial_g, initial_x, initial_y, '%'), avoidance(initial_g, initial_x, initial_y, '%', initial_avoid), victim (initial_g, initial_x, initial_y, '%') {} }; #endif